2022
[please note: selected list in updating]
Correia, R., & Quelhas, V. (2023). The contribution of the printed editorial object:
Wrong Wrong magazine. Springer Series in Design and Innovation, 25, 109–123.
https://doi.org/10.1007/978-3-031-09659-4_9
Gonçalves, Â., & Quelhas, V. (2023). TIMOS a modular speculation. Springer Series
in Design and Innovation, 25, 166–177. https://doi.org/10.1007/978-3-031-09659-4_13
Rodrigues, B., Cadime, I., Freitas, T., Choupina, C., Baptista, A., Viana, F. L., & Ribeiro, I. (2022).
Assessing oral reading fluency within and across grade levels: Development of equated test forms.
Behavior Research Methods. https://doi.org/10.3758/s13428-022-01806-7
Afonso, P. M. (2021). Roy Andersson: The essence of the complex image. Journal of Science
and Technology of the Arts, 13(1), 87–99. https://doi.org/10.34632/jsta.2021.9704
Pinto, M., & Terroso, T. (2022). Learning computer programming: A gamified approach.
OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.11
Simões, A., Portela, F., Pinto, M., & Queirós, R. (2022). Preface. OpenAccess Series in Informatics, 102.
https://doi.org/10.4230/OASIcs.ICPEC.2022.0
Guerra, M. J., & Silva, F. O. (2022). Digital marketing strategy: A step-by-step approach.
In J. Reis, E. Lopez, L. Moutinho, & J. DosSantos (Eds.), Marketing and Smart Technologies, Vol 1
(Vol. 279, pp. 339–350). https://doi.org/10.1007/978-981-16-9268-0_28
Coelho, R., & Dias, S. (2023). Dynamic visual identities: Reflection on interaction and playfulness
in visual identity design by Porto Design Studios. In N. Martins, D. Brandão, & F. Paiva (Eds.),
Perspectives on Design and Digital Communication III: Research, Innovations and Best Practices (pp. 297–311).
Springer International Publishing. https://doi.org/10.1007/978-3-031-06809-6_19
Pinto, M., & Terroso, T. (2022). Learning computer programming: A gamified approach. OpenAccess Series
in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.11
Terroso, T., & Pinto, M. (2022). Programming for non-programmers: An approach using creative coding
in higher education. OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.13
Marques Junior, S.E., Rodrigues, R.P.C. (2023). Interface Design of a Mobile Application Oriented
to Packaging Sustainability (Book Chapter). Springer Series in Design and Innovation, 2023, 27, pp. 177–190.
Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., Silva, R. (2022). Liber Domus – Development
of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s)Journal
- IxD&A, N.53, 2022, pp. 51-69. https://doi.org/10.55612/s-5002-053-003
Rodrigues, R., & Silva, M. (2022). Emotional design in multimedia learning: Systematic review.
Springer Series in Design and Innovation, 19, 223–234. https://doi.org/10.1007/978-3-030-89735-2_19
Marques, S., & Rodrigues, R. (2021). Mobile application oriented to packaging sustainability.
In N. Martins, & D. Brandao (Eds.), Advances in Design and Digital Communication, DIGICOM 2020
(Vol. 12, pp. 13–22). Polytechn Inst Cavado & Ave, Design Sch; Res Inst Design Media & Culture; CECS UM.
https://doi.org/10.1007/978-3-030-61671-7_2
Leal, J. P., Queirós, R., & Primo, M. (2022). Generation of document type exercises
for automated assessment. In J. Cordeiro, M. J. Pereira, N. F. Rodrigues, & S. Pais (Eds.),
11th Symposium on Languages, Applications and Technologies (SLATE) (Vol. 104, p. 4:1-4:6).
Schloss Dagstuhl – Leibniz-Zentrum für Informatik. https://doi.org/10.4230/OASIcs.SLATE.2022.4
Queirós, R. (2022). ScraPE - An automated tool for programming exercises scraping.
In J. Cordeiro, M. J. Pereira, N. F. Rodrigues, & S. Pais (Eds.), 11th Symposium on Languages,
Applications and Technologies (SLATE) (Vol. 104, p. 18:1-18:7). Schloss Dagstuhl – Leibniz-Zentrum
für Informatik. https://doi.org/10.4230/OASIcs.SLATE.2022.18
Carrillo, J. V., Sierra, A., Leal, J. P., Queirós, R., Pellicer, S., & Primo, M. (2022).
Integration of computer science assessment into learning management systems with JuezLTI.
OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.9
Leal, J. P., Queirós, R., Ferreirinha, P., & Swacha, J. (2022). A roadmap to convert educational
web applications into LTI tools. OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.12
Managing Gamified Programming Courses with the FGPE Platform.
Information, 13(2):45. https://doi.org/10.3390/info13020045
José Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha & Filip Miernik.
Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare.
In L. Coelho, R. Queirós, & S. Reis (Ed.), Emerging Advancements for Virtual and Augmented Reality in Healthcare (pp. 11-24).
IGI Global. https://doi.org/10.4018/978-1-7998-8371-5.ch002
Coelho, L. P., Freitas, I., Kaminska, D. U., Ricardo Queirós, Laska-Lesniewicz, A., Zwolinski, G., Raposo,
R., Vairinhos, M., Pereira, E. T., Haamer, E., & Anbarjafari, G.
Emerging Advancements for Virtual and Augmented Reality in Healthcare.
Book IGI Global, https://doi.org/10.4018/978-1-7998-8371-5
Luis Coelho, Ricardo Queirós & Sara Reis (Eds.)
Digital Therapies in Psychosocial Rehabilitation and Mental Health.
Book IGI Global, https://doi.org/10.4018/978-1-7998-8634-1
António Marques & Ricardo Queirós (Eds.).
A Primer on Gamification Standardization
In F. Portela, & R. Queirós (Ed.), Next-Generation Applications and Implementations of Gamification Systems (pp. 1-13).
IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch001in
Ricardo Queirós, Mário Pinto, Alberto Simões and Filipe Portela
Next-Generation Applications and Implementations of Gamification Systems.
Bool IGI Global, https://doi.org/10.4018/978-1-7998-8089-9
Filipe Portela & Ricardo Queirós (Eds.).
Pull-the-strings – Generic Interaction Model for Digital Puppetry
Multimedia Tools and Applications. Volume 81, issue 1. January 2022. Springer
DOI: 10.1007/s11042-021-11876-y
Luis Leite
Flexible ID: to adapt is to resist
In Raposo, Daniel (ed.). Design, Visual Communication and Branding (pp.82-107)
Newcastle upon Tyne: Cambridge Scholars Publishing
Rita Coelho
2021
While my brain sounds my guitar imagines: A real time audiovisual performing act by the brain and the guitar.
In Lopes, M.M., Lopes, P.B., Araújo, A., Olivero, L. & Fernandes-Marcos, A. (Eds.), Proceedings of the
10th International Conference on Digital and Interactive Arts, ARTECH 2021 (pp. 697-700).
ACM - The Association for Computing Machinery.
Tomé-Marques, Horácio.
FGPE Gamification Service: A GraphQL Service to Gamify Online Education
WorldCIST - 9th World Conference on Information Systems and Technologies
José Carlos Paiva, Alicja Haraszczuk, Ricardo Queirós, José Paulo Leal, Jakub Swacha and Sokol Kosta
An Open-Source Gamified Programming Learning Environment
José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha and Filip Miernik
ICPEC 2021: 5:1-5:8
Experiments on PR-Based Gamification
Alberto Simões and Ricardo Queirós
ICPEC 2021: 16:1-16:10
User Experience Evaluation in a Code Playground
Ricardo Queirós, Mário Pinto and Teresa Terroso
ICPEC 2021: 17:1-17:9
Programming Exercises Interoperability: The Case of a Non-Picky Consumer
Ricardo Queirós, José Carlos Paiva and José Paulo Leal
SLATE 2021: 5:1-5:9
Mooshak's Diet Update: Introducing YAPExIL Format to Mooshak
José Carlos Paiva, Ricardo Queirós and José Paulo Leal
SLATE 2021: 9:1-9:7
Second International Computer Programming Education Conference, ICPEC 2021
Pedro Rangel Henriques, Filipe Portela, Ricardo Queirós and Alberto Simões
OASIcs 91, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2021, ISBN 978-3-95977-194-8
May 27-28, 2021, University of Minho, Braga, Portugal.
10th Symposium on Languages, Applications and Technologies, SLATE 2021
Ricardo Queirós, Mário Pinto, Alberto Simões, Filipe Portela and Maria João Pereira
OASIcs 94, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2021, ISBN 978-3-95977-202-0
July 1-2, 2021, Vila do Conde/Póvoa de Varzim, Portugal.
2019
Defining Requirements for a Gamified Programming Exercises Format
Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal
KES Conference , Elsevier
SeCoGen - A Service Code Generator
Ricardo Queirós
SLATe Conference, OASIcs
Learning JavaScript in a Local Playground
Ricardo Queirós
SLATe Conference, OASIcs
Towards a Framework for Gamified Programming Education
José Paiva, Jakub Swacha e Ricardo Queirós
ISET Conference, Springer
PROud—A Gamification Framework Based on Programming Exercises Usage Data
Ricardo Queirós
Journal Information, MDPI
Authoring Game-Based Programming Challenges to Improve Students’ Motivation
José Paiva, José Paulo Leal e Ricardo Queirós
ICL Conference, Springer
Code Generation, Analysis Tools, and Testing for Quality
Ricardo Queirós, Alberto Simões e Mário Pinto
Book Editions, IGI GLOBAL
A Survey on Computer Programming Learning Environments
Ricardo Queirós
Book chapter, IGI GLOBAL
Sever do Vouga – Fotografia + Cinema
Filipe Martins, João Leal, José Quinta Ferreira, Maria João Cortesão
Livro, ESMAD/IPP
A Estética e as Sensologias
Filipe Martins
IF/UP
A modular graphic identity solution in rebranding an educational programme
Carolina Faria e Marta Fernandes
CERN
Inside and outside the periodic table of elements with virtual reality
A. Baptista, J. Azevedo, J. Miranda da Mota, L. Alípio, G. Maia
Conference ICERI2019, IATED Academy
A Estratégia do Design com foco no lugar e território
Brandão Pereira, J.; & Quelhas, V.
ID+ / IPCA / UP / UA
Revival of Letterpress: The Portuguese Scenario
Amado, P.; Quelhas, V; Silva, A. C.
ID+
Revival of letterpress: The Portuguese scenario
Amado, P.; Quelhas, V; Silva, A. C.
Academia de Escolas de Arquitetura e Urbanismo de Língua Portuguesa
Uma Lide de Cartazes
Silva, J., & Quelhas, V.
10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca
Criação de narrativa num cartaz através de animação
Ribeiro, J., & Quelhas, V
10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca
Revivalismo dos Cartazes de Cinema de 1946–1951
Silva, M. R., & Quelhas, V.
10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca
A Estratégia do Design com foco no lugar e território
Brandão Pereira, J.; Quelhas, V.
26th APDR Congress, Associação Portuguesa de Desenvolvimento Regional
A importância de Manuel Pereira da Silva para as novas gerações de designers de tipos em Portugal
Quelhas, V., Mendonça, R., Branco, V.
Associação de Tipografia de Portugal
Visual identity as an enhancer for the development of Sport: the brand project of an Higher Education Department of Sport in Portugal
Quelhas, V., & Pereira, J. B.
I Congreso Internacional Marca, Territorio y Deporte, Tirant Humanidades
From industrial heritage to territorial branding -The case study of Paredes’ creative ecology
Pereira, J. B., & Quelhas, V.
I Congreso Internacional Marca, Territorio y Deporte, Tirant Humanidades
Picture Marks Semiotics between Ontwerpen and Vormgeving.
Coelho, Rita; Aires, Eduardo
UA Editora
Old New Technologies #1
Lopes, Filipe
ARTECH
Music with Plants: Cultivating Bonds Between Grade-Schoolers and Nature through Sound Design
Lêdo, Rita; Penha, Rui; Lopes, Filipe
Consciousness Reframed
ORCA [Orquestra de Robots, Computadores e Altifalantes]
Lopes, Filipe; Botelho, A; Dores, F.; Afonso, P.
Fórum Interno P.Porto
Looking at music, science and education through the pianoscope
Rodrigues, P. M.; Lopes, F.; Miguel, M. & Rodrigues, H.
Research Hands on PIANO
Eco: Vale de S. Paio
Malvar, R., Lacerda, C., Costa, R. & Lopes, F.
A. Neilson & J. E. Silva