Publications by year

  • 2022

    [please note: selected list in updating]
    
    Correia, R., & Quelhas, V. (2023). The contribution of the printed editorial object:
    Wrong Wrong magazine. Springer Series in Design and Innovation, 25, 109–123.
    https://doi.org/10.1007/978-3-031-09659-4_9 
    
    Gonçalves, Â., & Quelhas, V. (2023). TIMOS a modular speculation. Springer Series
    in Design and Innovation, 25, 166–177. https://doi.org/10.1007/978-3-031-09659-4_13
    
    Rodrigues, B., Cadime, I., Freitas, T., Choupina, C., Baptista, A., Viana, F. L., & Ribeiro, I. (2022).
    Assessing oral reading fluency within and across grade levels: Development of equated test forms.
    Behavior Research Methods. https://doi.org/10.3758/s13428-022-01806-7
    
    Afonso, P. M. (2021). Roy Andersson: The essence of the complex image. Journal of Science
    and Technology of the Arts, 13(1), 87–99. https://doi.org/10.34632/jsta.2021.9704
    
    Pinto, M., & Terroso, T. (2022). Learning computer programming: A gamified approach.
    OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.11
    
    Simões, A., Portela, F., Pinto, M., & Queirós, R. (2022). Preface. OpenAccess Series in Informatics, 102.
    https://doi.org/10.4230/OASIcs.ICPEC.2022.0
    
    Guerra, M. J., & Silva, F. O. (2022). Digital marketing strategy: A step-by-step approach.
    In J. Reis, E. Lopez, L. Moutinho, & J. DosSantos (Eds.), Marketing and Smart Technologies, Vol 1
    (Vol. 279, pp. 339–350). https://doi.org/10.1007/978-981-16-9268-0_28 
    
    Coelho, R., & Dias, S. (2023). Dynamic visual identities: Reflection on interaction and playfulness
    in visual identity design by Porto Design Studios. In N. Martins, D. Brandão, & F. Paiva (Eds.),
    Perspectives on Design and Digital Communication III: Research, Innovations and Best Practices (pp. 297–311).
    Springer International Publishing. https://doi.org/10.1007/978-3-031-06809-6_19
    
    Pinto, M., & Terroso, T. (2022). Learning computer programming: A gamified approach. OpenAccess Series
    in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.11
    
    Terroso, T., & Pinto, M. (2022). Programming for non-programmers: An approach using creative coding
    in higher education. OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.13
    
    Marques Junior, S.E., Rodrigues, R.P.C. (2023). Interface Design of a Mobile Application Oriented
    to Packaging Sustainability (Book Chapter). Springer Series in Design and Innovation, 2023, 27, pp. 177–190.
    
    Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., Silva, R. (2022). Liber Domus – Development
    of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s)Journal
    - IxD&A, N.53, 2022, pp. 51-69. https://doi.org/10.55612/s-5002-053-003
    
    Rodrigues, R., & Silva, M. (2022). Emotional design in multimedia learning: Systematic review.
    Springer Series in Design and Innovation, 19, 223–234. https://doi.org/10.1007/978-3-030-89735-2_19 
    
    Marques, S., & Rodrigues, R. (2021). Mobile application oriented to packaging sustainability.
    In N. Martins, & D. Brandao (Eds.), Advances in Design and Digital Communication, DIGICOM 2020
    (Vol. 12, pp. 13–22). Polytechn Inst Cavado & Ave, Design Sch; Res Inst Design Media & Culture; CECS UM.
    https://doi.org/10.1007/978-3-030-61671-7_2
    
    Leal, J. P., Queirós, R., & Primo, M. (2022). Generation of document type exercises
    for automated assessment. In J. Cordeiro, M. J. Pereira, N. F. Rodrigues, & S. Pais (Eds.),
    11th Symposium on Languages, Applications and Technologies (SLATE) (Vol. 104, p. 4:1-4:6).
    Schloss Dagstuhl – Leibniz-Zentrum für Informatik. https://doi.org/10.4230/OASIcs.SLATE.2022.4 
    
    Queirós, R. (2022). ScraPE - An automated tool for programming exercises scraping.
    In J. Cordeiro, M. J. Pereira, N. F. Rodrigues, & S. Pais (Eds.), 11th Symposium on Languages,
    Applications and Technologies (SLATE) (Vol. 104, p. 18:1-18:7). Schloss Dagstuhl – Leibniz-Zentrum
    für Informatik. https://doi.org/10.4230/OASIcs.SLATE.2022.18
    
    Carrillo, J. V., Sierra, A., Leal, J. P., Queirós, R., Pellicer, S., & Primo, M. (2022).
    Integration of computer science assessment into learning management systems with JuezLTI.
    OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.9
    
    Leal, J. P., Queirós, R., Ferreirinha, P., & Swacha, J. (2022). A roadmap to convert educational
    web applications into LTI tools. OpenAccess Series in Informatics, 102. https://doi.org/10.4230/OASIcs.ICPEC.2022.12
          
    Managing Gamified Programming Courses with the FGPE Platform.
    Information, 13(2):45. https://doi.org/10.3390/info13020045 
    José Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha & Filip Miernik. 
    
    Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare.
    In L. Coelho, R. Queirós, & S. Reis (Ed.), Emerging Advancements for Virtual and Augmented Reality in Healthcare (pp. 11-24).
    IGI Global. https://doi.org/10.4018/978-1-7998-8371-5.ch002
    Coelho, L. P., Freitas, I., Kaminska, D. U., Ricardo Queirós, Laska-Lesniewicz, A., Zwolinski, G., Raposo,
    R., Vairinhos, M., Pereira, E. T., Haamer, E., & Anbarjafari, G.  
    
    Emerging Advancements for Virtual and Augmented Reality in Healthcare.
    Book IGI Global, https://doi.org/10.4018/978-1-7998-8371-5            
    Luis Coelho, Ricardo Queirós & Sara Reis (Eds.) 
    
    Digital Therapies in Psychosocial Rehabilitation and Mental Health.
    Book IGI Global, https://doi.org/10.4018/978-1-7998-8634-1
    António Marques & Ricardo Queirós (Eds.).  
    
    A Primer on Gamification Standardization
    In F. Portela, & R. Queirós (Ed.), Next-Generation Applications and Implementations of Gamification Systems (pp. 1-13). 
    IGI Global. https://doi.org/10.4018/978-1-7998-8089-9.ch001in 
    Ricardo Queirós, Mário Pinto, Alberto Simões and Filipe Portela
    
    Next-Generation Applications and Implementations of Gamification Systems. 
    Bool IGI Global, https://doi.org/10.4018/978-1-7998-8089-9
    Filipe Portela & Ricardo Queirós (Eds.). 
    
    Pull-the-strings – Generic Interaction Model for Digital Puppetry              
    Multimedia Tools and Applications. Volume 81, issue 1. January 2022. Springer
    DOI: 10.1007/s11042-021-11876-y
    Luis Leite
    
    Flexible ID: to adapt is to resist              
    In Raposo, Daniel (ed.). Design, Visual Communication and Branding (pp.82-107)
    Newcastle upon Tyne: Cambridge Scholars Publishing
    Rita Coelho
    
        
  • 2021

    
    While my brain sounds my guitar imagines: A real time audiovisual performing act by the brain and the guitar.
    In Lopes, M.M., Lopes, P.B., Araújo, A., Olivero, L. & Fernandes-Marcos, A. (Eds.), Proceedings of the
    10th International Conference on Digital and Interactive Arts, ARTECH 2021 (pp. 697-700). 
    ACM - The Association for Computing Machinery.
    Tomé-Marques, Horácio.
    
    FGPE Gamification Service: A GraphQL Service to Gamify Online Education
    WorldCIST - 9th World Conference on Information Systems and Technologies
    José Carlos Paiva, Alicja Haraszczuk, Ricardo Queirós, José Paulo Leal, Jakub Swacha and Sokol Kosta
    
    An Open-Source Gamified Programming Learning Environment
    José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha and Filip Miernik
    ICPEC 2021: 5:1-5:8
    
    Experiments on PR-Based Gamification
    Alberto Simões and Ricardo Queirós
    ICPEC 2021: 16:1-16:10
    
    User Experience Evaluation in a Code Playground
    Ricardo Queirós, Mário Pinto and Teresa Terroso
    ICPEC 2021: 17:1-17:9
    
    Programming Exercises Interoperability: The Case of a Non-Picky Consumer
    Ricardo Queirós, José Carlos Paiva and José Paulo Leal
    SLATE 2021: 5:1-5:9
    
    Mooshak's Diet Update: Introducing YAPExIL Format to Mooshak
    José Carlos Paiva, Ricardo Queirós and José Paulo Leal
    SLATE 2021: 9:1-9:7
    
    Second International Computer Programming Education Conference, ICPEC 2021    
    Pedro Rangel Henriques, Filipe Portela, Ricardo Queirós and Alberto Simões
    OASIcs 91, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2021, ISBN 978-3-95977-194-8
    May 27-28, 2021, University of Minho, Braga, Portugal.
    
    10th Symposium on Languages, Applications and Technologies, SLATE 2021
    Ricardo Queirós, Mário Pinto, Alberto Simões, Filipe Portela and Maria João Pereira
    OASIcs 94, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2021, ISBN 978-3-95977-202-0
    July 1-2, 2021, Vila do Conde/Póvoa de Varzim, Portugal.
    
        
  • 2020

    
    Plantorumori - first report
    5th International Conference on Live Interfaces 2020
    Filipe Cunha Monteiro Lopes and Paulo Maria Rodrigues
        
    Solitária - Gestural Interface for Puppetry Performance
    5th International Conference on Live Interfaces 2020
    Luis Leite and Amândio Anastácio
    
    Memory and Aesthetic Experience	
    Filipe Martins	
    Book, IF/UP
        
    Persistence and Arbitrariness: considerations about repetition and duration in cinema	
    Filipe Martins
    IF/UP	
    
    Augmented reality to enhance non-opposite reality awareness	
    A. Baptista, C. Morgado, J. Costa, J. Azevedo	
    U. Lusófona	
    
    A identidade visual como potenciador do desenvolvimento do Desporto: investigação e desenvolvimento de marca
    para um Departamento de Desporto numa instituição de Ensino Superior em Portugal	
    Quelhas, V.; & Brandão Pereira, J. 
    Observatório de Marcas	
    
    From heritage to citizens’ creativity – the ecology of design and participation in Paredes’ industrial heritage	
    Brandão Pereira, Jorge; Alvelos, H.; & Quelhas, V. 	
    Atena
    
    Post-Digital Letterpress Printing Book of Abstracts	
    Silva, A.C.; Amado, P.; Quelhas, V. 
    (ed.) PDLP	
    
    Cinema Sem Imagem: um estudo de geração imagética	
    Lopes, Filipe; Afonso, P.
    Avanca Cinema International Conference	
    
    Plantorumori - first report
    Lopes, Filipe; Rodrigues, P.M.
    International Conference on Live Interfaces	
    
    Solitária – Gestural Interface for Puppetry Performance
    Leite, Luís; Anastácio, Amândio
    International Conference on Live Interfaces	
    
    The Idea of Álvaro Siza 
    Durden, Mark; Leal, João
    Scopio Editions (Scopio Newspaper 01 & 02)
        
    
  • 2019

    
    Defining Requirements for a Gamified Programming Exercises Format	
    Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal	
    KES Conference	, Elsevier
    
    SeCoGen - A Service Code Generator	
    Ricardo Queirós	
    SLATe Conference, OASIcs
        
    Learning JavaScript in a Local Playground	
    Ricardo Queirós	
    SLATe Conference, OASIcs	
    
    Towards a Framework for Gamified Programming Education 
    José Paiva, Jakub Swacha e Ricardo Queirós	
    ISET Conference, Springer	
    
    PROud—A Gamification Framework Based on Programming Exercises Usage Data	
    Ricardo Queirós	
    Journal Information, MDPI	
    
    Authoring Game-Based Programming Challenges to Improve Students’ Motivation	
    José Paiva, José Paulo Leal e Ricardo Queirós	
    ICL Conference, Springer	
    
    Code Generation, Analysis Tools, and Testing for Quality	
    Ricardo Queirós, Alberto Simões e Mário Pinto	
    Book Editions, IGI GLOBAL
        
    A Survey on Computer Programming Learning Environments	
    Ricardo Queirós	
    Book chapter, IGI GLOBAL	
    Sever do Vouga – Fotografia + Cinema	
    Filipe Martins, João Leal, José Quinta Ferreira, Maria João Cortesão
    Livro, ESMAD/IPP	
    
    A Estética e as Sensologias	
    Filipe Martins	
    IF/UP	
    
    A modular graphic identity solution in rebranding an educational programme	
    Carolina Faria e Marta Fernandes	
    CERN	
    
    Inside and outside the periodic table of elements with virtual reality	
    A. Baptista, J. Azevedo, J. Miranda da Mota, L. Alípio, G. Maia	
    Conference ICERI2019,  IATED Academy
    
    A Estratégia do Design com foco no lugar e território	
    Brandão Pereira, J.; & Quelhas, V. 	
    ID+ / IPCA / UP / UA	
    
    Revival of Letterpress: The Portuguese Scenario	
    Amado, P.; Quelhas, V; Silva, A. C. 	
    ID+	
    
    Revival of letterpress: The Portuguese scenario	
    Amado, P.; Quelhas, V; Silva, A. C. 	
    Academia de Escolas de Arquitetura e Urbanismo de Língua Portuguesa
    
    Uma Lide de Cartazes	
    Silva, J., & Quelhas, V. 	
    10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca	
    
    Criação de narrativa num cartaz através de animação	
    Ribeiro, J., & Quelhas, V	
    10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca	
    
    Revivalismo dos Cartazes de Cinema de 1946–1951	
    Silva, M. R., & Quelhas, V. 	
    10th International Conference Cinema – Art, Technology, Communication, Edições Cine-Clube de Avanca
    
    A Estratégia do Design com foco no lugar e território	
    Brandão Pereira, J.; Quelhas, V. 	
    26th APDR Congress, Associação Portuguesa de Desenvolvimento Regional 	
    
    A importância de Manuel Pereira da Silva para as novas gerações de designers de tipos em Portugal
    Quelhas, V., Mendonça, R., Branco, V. 	
    Associação de Tipografia de Portugal	
    
    Visual identity as an enhancer for the development of Sport: the brand project of an Higher Education Department of Sport in Portugal	
    Quelhas, V., & Pereira, J. B. 	
    I Congreso Internacional Marca, Territorio y Deporte, Tirant Humanidades	
    
    From industrial heritage to territorial branding -The case study of Paredes’ creative ecology
    Pereira, J. B., & Quelhas, V. 	
    I Congreso Internacional Marca, Territorio y Deporte,	Tirant Humanidades	
    
    Picture Marks Semiotics between Ontwerpen and Vormgeving. 
    Coelho, Rita; Aires, Eduardo 
    UA Editora	
    
    Old New Technologies #1	
    Lopes, Filipe	
    ARTECH
    
    Music with Plants: Cultivating Bonds Between Grade-Schoolers and Nature through Sound Design 	
    Lêdo, Rita; Penha, Rui; Lopes, Filipe	
    Consciousness Reframed	
            
    ORCA [Orquestra de Robots, Computadores e Altifalantes]	
    Lopes, Filipe; Botelho, A; Dores, F.; Afonso, P.	
    Fórum Interno P.Porto	
            
    Looking at music, science and education through the pianoscope	
    Rodrigues, P. M.; Lopes, F.; Miguel, M. & Rodrigues, H.	
    Research Hands on PIANO	
            
    Eco: Vale de S. Paio	
    Malvar, R., Lacerda, C., Costa, R. & Lopes, F. 	
    A. Neilson & J. E. Silva